Operencia Developer Diary #2 – Puzzles and Combat

Zen Studios has just released their second developer diary for Operencia: The Stolen Sun, coming to Xbox One, Epic Games store and Windows 10, Spring 2019. Go behind the scenes of this first-person dungeon crawler and discover what it took to create a couple core gameplay mechanics found in the fantastical world of Operencia.

Lead Designer Ferenc Nagy-Szakall kicks it off by explaining the four main elements of Operencia, Puzzles and Combat being at its core. Game Designer Andras Klujber reveals a few games that were used to inspire the modernized turn-based combat system found in Operencia. Also, QA Technician Gergely Drobina reveals some challenges the team faced when trying to find the perfect balance of difficulty within the game. Finally, Game Designer/Writer Oliver Sandor shares the irony of how the puzzles he designed to be the simplest, turned out to be the most difficult for others to solve and gives you the inside scoop of who to blame if you find it difficult to conjure up all the potions at the crafting table.

Please follow the game at @OperenciaRPG on Twitter, Facebook and Instagram

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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