New screenshots reveal huge environments of Styx: Shards of Darkness

Styx: Shards of Darkness, the sequel to Cyanide Studios’ infiltration cult classic Master of Shadows, comes to consoles and PC on Unreal Engine 4 in 2016. Styx’s sneaky adventure comes back with new features, new environments, and Unreal Engine 4!

In today’s screenshots, we witness Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships, to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!

styx_shards_of_darkness_01 styx_shards_of_darkness_02 styx_shards_of_darkness_03

These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!

Styx: Shards of Darkness comes 2016 to PS4, Xbox One, and PC.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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