Max: The Curse Of Brotherhood Launches At Retail For Nintendo Switch

Wired Productions, a leading independent video games publisher in partnership with Danish development studio, Flashbulb Games, and Spanish developer, StageClear Studios, are pleased to announce that Max: The Curse of Brotherhood arrived this week at retail stores for the Nintendo Switch.

To celebrate the physical arrival of Max: The Curse of Brotherhood on Switch the Nintendo Power Couple went hands on with the game in an all-new trailer:

“We’re delighted to finally unleash the power of the marker on Switch at global retail,” enthused Leo Zullo, Managing Director at Wired Productions. “The gorgeous visuals speak for themselves, but combine these with old-school platforming action, unique game mechanics and the Nintendo Switch’s touch screen display, and you have a match made in heaven.”

Max: The Curse of Brotherhood is a cinematic fairy-tale adventure perfect for the whole family to enjoy. Where Scandinavian storytelling meets a colorful 2.5D platformer; Max offers perspective players classic jump and run gameplay, smart and innovative puzzles and a fun and unique gameplay mechanic to boot.

Adventurers must unleash the power of the Magic Marker as they embark on this classic tale of brotherhood to rescue Max’s kid brother Felix from the grasps of the evil lord Mustacho; explore a world filled to the brim with challenging physics puzzles and frantic platforming; climb, fight and draw their way through deserts, lantern-lit bogs, ancient temples and lush-green-forests; and raise great pillars of dirt from the ground to reach new heights, grow trees to make bridges and create swinging vines to cross gaping chasms.

Previously released for the Xbox One, Windows PC, PlayStation 4, and digitally on Switch, Max: The Curse of Brotherhood received high praise – with fans and critics calling the game “a charming experience from beginning to end”. Rated E10 Plus by the ESRB, Max: The Curse of Brotherhood is available now through physical and digital channels.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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