El Hijo – A Wild West Tale Teaser Shows New Gameplay, Art, And Features

A lot has happened in the spaghetti-western world of our favorite kid pioneer! The gripping story of an adventurous child looking for his mother has deepened while staying true to its indie stealth game roots. Ever since our Best Indie Game win at the gamescom 2019, Honig Studios and HandyGames have been busy polishing, adding, upgrading, and redesigning core elements of the game. We’ve also updated our logo and added a new subtitle! El Hijo – A Wild West Tale will now feature 30 unique levels, several toys to distract and outsmart opponents, and a multitude of playfully tricky environmental puzzles. And who knows? You may even learn from whom you’ve inherited your sense of adventure…

El Hijo – A Wild West Tale will remain a non-violent stealth tite while focusing on exploration and strategy. Delve into a world full of monks, bandits, and other desperadoes and make your way through deserts, monasteries, and boomtowns. There’s no telling what will happen in this wild west tale!

Features:

  • Survive in the Wild West with the cleverness of a young hero
  • Explore dark monasteries, deserts, and boomtowns in a spaghetti-western world
  • Merge with the shadows to hide from the lawless
  • Solve playfully tricky environmental puzzles
  • Use a playful arsenal of tactical toys to bypass and distract diverse desperadoes
  • Inspire other children to join you on the path to freedom
  • Enjoy the gripping storyline of a brave son searching for his mother

About El Hijo – A Wild West Tale

The journey begins when a farmer and her son are attacked by bandits who raze their farm to the ground. The mother decides to leave “El Hijo” at a secluded monastery to protect him. However, “El Hijo” decides that the monastic life is not for him and decides to escape. El Hijo – A Wild West Tale is a non-violent stealth game. Violence is instead exchanged with the mischievous, playfulness of a young child. Shadowplay is at the core of the game and “El Hijo” will often have to hide. Without needlessly adding new mechanics, the gameplay is extended naturally, as variations of existing mechanics are gradually introduced and then combined to increase the challenge. These twists on familiar mechanics are often a product of the varied, increasingly dangerous environments that he must traverse to reach his ultimate goal: finding his mother.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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