Edge of Space Coming Soon on September 17

Game developer Handyman Studios and Reverb Triple XP are proud to announce today that Edge of Space, the 2D sandbox survival-adventure game, will launch the full PC version of the game on September 17. Embark on this space odyssey filled with fantastic creatures, millions of different created weapons and gear, deep base building features, and eccentric humor. Edge of Space has spent two years in Early Access listening to community feedback that resulted in numerous improvements and additions to the game, that including vastly improved lighting and visuals, entertaining writing, new gear and items that enable cool abilities, random world events, and much more.

“The development of Edge of Space has been an arduous and incredible creative journey,” said Jacob Crane, founder and lead designer of Handyman Studios. “This is a major milestone goal for us, but the journey doesn’t end here.  As we’ve demonstrated in our Early Access development, we will continue to deliver consistent content updates to include new missions, weapons, monsters, events, and much more. We’re very happy with the game we’re delivering, and we look forward to players suiting up and exploring the world.”

Edge of Space is an open-world, dynamically generated, sandbox survival-adventure game. Gamers emerge from a crashed cryopod to a strange new world with only a laser mining pick and minor gear then immediately start exploring, collecting resources from valuable mined ore, and fabricating survival equipment. Some of the fantastic monstrosities gamers will encounter include cybernetically enhanced Space Laser Sharks, genetically evolved Plasma Polar Bears, and deadly-quick Jetpack Space Penguins. At the absolute edge of space, gamers must adapt or die – good luck ArkCo Operatives!

To follow along with the content updates, please visit the Edge of Space game official Website, playedgeofspace.com,

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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