Descent’s Launch Countdown Begins for 2019 Release

Little Orbit, a leading independent video game publisher and Descendant Studios today announced launch details for their long-awaited reimagining of the award-winning classic shooter Descent®. In Descent®, players fight through twisting tunnels and vast caverns where the concepts of up and down mean nothing and danger lurks around every corner. Gamers can watch the all-new sneak peek trailer for Descent® right here:

Little Orbit is honoring the spirit of open development from the original reboot project by inviting early supporters to a special PC Beta beginning in November. PC Beta players will help the studios polish the final release candidate.

Retail and digital full release for PC, Xbox One, and PlayStation 4 will be coming in early 2019, now including Nintendo Switch.

“This has been more than a 3-year journey for the Kickstarter backers, Early Access players, and fans who all made this game possible. We are excited to begin rolling out the Descent® beta for players later this year,” said Matthew Scott, CEO of Little Orbit. “With Descent®, we are reimagining a classic franchise, while still staying true to the core gameplay that made it one of the most popular games of the 90s.”

Starting this morning, gamers can pre-order Descent® on Windows, Mac OSX, and Linux PCs at https://descent2018.com

Pre-order benefits include:

  • PC Beta starting last this year
  • A custom version of the Generation III “Viola” ship w/ exclusive paint job
  • Special PC Beta challenges to unlock exclusive pre-season cosmetic rewards
  • Multipass upgrade for multiplayer seasons 1 & 2 with additional gameplay challenges
  • “Secret Missions” DLC with additional single-player missions, landing later in 2019!

Players who purchased Descent: Underground during Descendent Studios’ Kickstarter campaign or Early Access will also receive these pre-order benefits. Additional information is available at https://descendentstudios.com/community/blog/31/entry-447-we-are-resuming-testing/.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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