Deep Silver Shares Humorous Look at the Scientific Research Fueling Codemasters’ DiRT Rally 2.0

Codemasters has today revealed the results of their study into how a professional co-driver influences driver confidence and overall speed. The DiRT Rally 2.0 team conducted an experiment earlier this month with the only variable being the co-driver, all in order to discover the exact impact a trained navigator has on overall stage time. 

Each co-driver was given one chance to guide Codemasters’ rally driver Jon Armstrong through a single stage at the London Rally School. Experienced co-driver Noel O’Sullivan helped Jon hit a time of 2:32. Novice Chris Codey assisted Jon to complete the same stage in 9:44 – one of the slowest times seen at the Bicester-based track.

Jon Armstrong said of the experiment: “It was extraordinarily difficult trying to string a few corners together with Chris as my co-pilot. He couldn’t tell his left from his right, and spent his eyes closed for the vast majority of the run. The closest instruction he gave was ‘watch out, there are bends’ … not ideal. It would have been easier if I’d have used Google Maps. At least Google Maps doesn’t scream.”

Dr Jasmine Masters, lead researcher on the study, concluded: “With a staggering time difference of 7:12 – the equivalent of taking 284 percent longer – the importance of a capable co-driver cannot be understated. Heck, even a coherent co-driver helps. It’s a good thing that Codemasters used a number of world class co-drivers to create the pace-notes and co-driver calls for DiRT Rally 2.0 – if we’d have left it to Chris, then in my professional opinion, we’d have been screwed.”

DiRT Rally 2.0, including official licensed content of the FIA World Rallycross Championship presented by Monster Energy, is now available on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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