Cult Puzzle Game Human: Fall Flat Wobbles Onto PS4 May 9, Xbox One May 12

Console gamers don’t have long to wait for their turn with the physics-defying and rule-breaking hilarity of cult hit puzzle game Human: Fall Flat now that developer Tomas Sakalauskas and publisher Curve Digital announce the May 9th release on PlayStation 4 and in gorgeous 4K resolution on PlayStation 4 Pro. Then on May 12th Human: Fall Flat releases on Xbox One, while also bringing all new content to the Steam version. Starting today people can pre-order Human: Fall Flat for $14.99 on either console and receive popular adventure game Manual Samuel for free. In addition to Manual Samuel, PlayStation 4 players will also receive a dynamic theme.

Launching on console and updating on Steam with additional content, brand new puzzles and a bespoke customization option, Human: Fall Flat has players escape surreal dreamscapes by solving open-ended puzzles while struggling with intentionally unsteady controls that result in hysterical clumsiness and potentially endless falling.

After releasing on Steam last year to considerable praise, Human: Fall Flat became a YouTube phenomenon, garnering more than 100 million cumulative views thanks to the game’s hilarious gameplay that had people discover their own solutions to overcome obstacles and “work” together as best they can to solve the puzzles in co-op mode.

“At Curve Digital we like to provide people with an amazing value for their pre-order purchases and the Human: Fall Flat console pre-order continues this company philosophy,” said Jason Perkins, Managing Director at Curve Digital. “Human: Fall Flat and Manual Samuel have both earn massive praise from the community and by pre-ordering Human: Fall Flat on console people get two amazing games for the price of one. In addition, PS4 users will also receive a dynamic theme developed by Truant Pixel.”

Playing as Bob, players have complete control over his arms and movement. At first, this can make it challenging to traverse this beautiful yet deadly world. However, players who learn to master Bob’s movement will be rewarded with a wealth of opportunities to break the rules and beat the challenging puzzles that block their path. Bob can pull stuff. He can push stuff. He can kick stuff. He can carry stuff. He can climb stuff. He can break stuff. And he can use stuff on other stuff to make even more stuff happen. It’s all up to you – want to open that mysterious door? Or would you rather see how far you can throw a speaker set out that window?

For more information on Human: Fall Flat’s console versions, please visit the game’s website, or Curve Digital’s Facebook and Twitter pages.

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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