Category Archives: Music & Book News

Inside the Call of Duty: Vanguard Comic with the Writers

Writing a video game story is a challenge in and of itself. Expanding that story into a comics took that challenge to a whole new level. Today at New York Comic Con, the writers of our Call of Duty®: Vanguard comic spoke about navigating the narrative minefield of writing for both the game and comic simultaneously.

For fans unable to attend the live panel at NYCC, we’ve put together a Q&A that encapsulates all the details we covered at the event. Panelists include:

  • SM: Sam Maggs, Lead Writer (Previously, Critical Role Origins -The Mighty Nein: Jester (Dark Horse), Marvel Action: Captain Marvel (IDW)
  • SR: Stephen Rhodes, Writer (Previously, Assassin’s Creed Odyssey, and The Witcher 3: Wild Hunt)
  • TO: Tochi Onyebuchi, Writer (Previously, Beasts Made of Night, Riot Baby, War Girls)
  • BF: Brent Friedman, Writer (Previously, Black Ops Cold War, Resident Evil 2, Star Wars Rebels)

What’s the biggest difference between telling a Vanguard story in comics versus games?

SM: One of the biggest differences between writing for a comic and a video game is that you don’t have the interactive elements to consider in the comic medium. Comics allow us to explore more deeply who our characters are. The game is about action, but the comics give us a quieter space to focus more on emotion, and on understanding who these people are so that the reader can develop a real connection to them before they even turn the game on. Of course, you don’t need to read the comics before playing the game—but if you are the kind of person who always wants to know more about your playable characters, then these comics are definitely for you.

BF: The other thing that is important about these comics is they focus on the biggest character-defining choices that lead up to the story we tell in Vanguard.  The choices our characters make in the game are that of life and death, important but spontaneous decisions. The stories we get to tell in the comic are more personal and intimate and they’re revealing about our characters.

What was the inspiration to create a Call of Duty: Vanguard comic?

SR: We have this really great story in the Vanguard campaign about these characters on their first mission together. But while we were writing the main story, we realized that the backstory of how they get pulled together is also important. Luckily there was this desire from all of us to explore the character’s stories. That’s when the comic was suggested. Looking at all the material we had on the characters, it made a lot of sense to explore the origin story of how they all came together to form Task Force One, and that is where Captain Carver Butcher came in.

Butcher made his appearance in 2017 in a WWII DLC. He was a quartermaster in the Headquarters, and he was fun and witty. Was it planned in 2017 that he would be such an integral character?

SR: He’s one of the best side-character-to-hero stories in a video game. I don’t think any other side character in any game has ever gone on to become the Nick Fury of an entire game. But our Butcher has. I don’t think anyone in 2017 thought he would go on to do these things. But when we were putting the story of Vanguard together and putting the team together, the question came up, “who do they work for?” At the same time, we were developing the plot around the birth of the Special Forces and we were looking for a character to be at the helm of that initiative. Butcher started out as a somewhat minor character and then suddenly he was running this whole global initiative and recruiting people from behind his bandana. It was a great chance to dive into him as a character and sort of show him off a little bit. We asked ourselves, “what can he do when he’s not supplying players with gear?” And we did some pretty wild things with him in the comics.

How many of the characters were inspired by real people?

BF: Every one of the main characters was inspired by real-life heroes from WWII. We have taken some liberties with personality and backstory and other fictional elements, but the battles, heroics, and stories of soldiers all played an important role in inspiring how we built our characters and the narrative.

What are these stories ultimately about?

TO: These stories are a fictional take on the formation of the Special Forces during WWII. But beyond that, they’re a celebration of diversity. One of the ideas that we get into with the game, but particularly with the comic, is that difference can be a real strength.  Whether those differences be skills or personality or culture, when those differences are put together, people can achieve great things.

What was the dynamic like among the writers? 

TO: We [the writers] really are a team of misfits, all coming from different backgrounds in media with different expertise from games, movies, comics, and TV, so we really got to have fun on this project. That variety in talent, and our closeness to the game’s development, really helped this comic come together as seamlessly as it did.

What were the challenges of writing and producing in a pandemic?

BF: The creative process had an evolution to it. Initially, and I think a lot of people can relate to this, as the world moved to video calls, it was awkward, and it felt really distancing. What helped us a lot was how much we loved these characters. The more we talked about them and the more we got into their worlds, the more comfortable we became with each other and those digital barriers started to break down.

Are there any Easter Eggs hidden in these comics?

SR: Yes. The people who read the comic and then play the game will find a lot of interesting connections.

When is the comic released and where can people find it?

The comic is due to come out prior to the release of Call of Duty: Vanguard on November 5th and will follow a weekly release cadence. We will release a physical bind-up of the collection early 2022. Be on the lookout for more information soon at www.callofduty.com/vanguard as well as SHG social channels.

‘FAR CRY 6’ The Music of Yara – Music by Various Artists

Today Ubisoft digitally releases Far Cry® 6: The Music of Yara (from the Original Game Soundtrack). The album is a compilation of 28 tracks of in-game original songs and indie licensed tracks (a total duration of about 90 minutes of music) from the highly anticipated sixth main entry in Ubisoft’s critically acclaimed Far Cry® franchise – also releasing worldwide today on Xbox Series X, PlayStation®5, Xbox One, PlayStation®4, Stadia, Amazon Luna and for Windows PC exclusively on both the Epic Games Store and the Ubisoft Store.

Speaking on the authenticity of The Music of Yara, Ubisoft Audio Director Eduardo Vaisman stated, “When we started planning on the music for Far Cry 6, one thing became clear: we wanted Yara to be more than a fantasy place to set the conflict between tyranny and revolution. It needed to feel like a real place, a place most of Latinos can relate to and a place that wanted to be visited by the curious adventurer or tourists looking for beautiful beaches.”

Vaisman explained more about the different styles of music present in the album, “This soundtrack reflects how the Latino culture could be represented like a constellation of different emotions. We have the traditional music deeply rooted in the Afro-Caribbean culture, the power of a rebel youth present through rap and hip-hop, an anthem that brings the feeling of belonging and patriotism and party, and love songs that reflect the uplifting spirit of hope and joy.”

The focus track from this album is “Sueños de Libertad” by Porfi Baloa which is one of the game’s main character’s favorite songs that players can hear on the in-game radio. Other stand-out tracks on the compilation are Gabylonia’s original songs including “Camino Revolucionario”, and La Sonora Yarana’s cover songs “El Bella Ciao de Libertad” and a satirical version of the classic “Mambo Italiano” titled “Mambo Yarano”.

Developed by Ubisoft Toronto, Far Cry® 6 immerses players into the adrenaline-filled world of a modern-day guerrilla revolution set in Yara, a tropical paradise frozen in time in the heart of the Caribbean. Playing as local Yaran Dani Rojas, players will explore and entire island nation and join the revolution to liberate its people from the oppressive rule of dictator Antón Castillo and his teenage son Diego – brought to life by Hollywood stars Giancarlo Esposito (The Mandalorian, Breaking Bad) and Anthony Gonzalez (Coco).

Purchase and stream: https://ubisoftmusic.lnk.to/FarCry6_OGS

LISTEN TO THE SOUL OF YARA IN THE FAR CRY 6 ORIGINAL GAME SOUNDTRACK BY PEDRO BROMFMAN, AVAILABLE NOW

Today, Ubisoft announced that the Far Cry®6 Original Game Soundtrack is now available worldwide on all major music streaming and download platforms. Composed by the award-winning Pedro Bromfman (Narcos, Robocop), the soundtrack breathes life into the tropical paradise of Far Cry® 6 with each of its 21 tracks.

Inspired by multiple music styles and Latin cultures, Yara is an island frozen in time in the heart of the Caribbean, where listeners will experience dynamic melodies that set the tone of the game and its distinct regions. The Western region is filled with acoustic melodies, while the Central region has a unique blend of urban music and hip-hop elements, and the Eastern region features heavy industrial sounds.

“The album is based on a very modern score, drenched in lush soundscapes, driving percussion, processed organic instruments and a ton of synthesizers. We tried to capture the soul of Yara, and its characters, by rooting the score on traditional Latin American and Caribbean music, while being completely free to experiment with contemporary sounds, elements and techniques, in hopes of creating something very fresh and unique,” says Pedro Bromfman.

Featuring Libertad, the theme for Yara’s revolution, players will feel the pulse of Yara’s revolution building throughout the entire soundtrack starting from El Presidente to the final track, Antón.

Led by Ubisoft Toronto*, Far Cry® 6 will release worldwide on October 7, 2021 on Xbox Series X | S, Xbox One, PlayStation®5, PlayStation®4, Stadia, Amazon Luna and for Windows PC exclusively on both the Epic Games Store and the Ubisoft Store as well as on Ubisoft’s subscription service, Ubisoft+.

To purchase the Far Cry 6 Official Game Soundtrack, please visit: https://ubisoftmusic.lnk.to/FarCry6_OGS.

LIFE IS STRANGE: TRUE COLORS REVEALS ORIGINAL SOUNDTRACK BY ANGUS & JULIA STONE

SQUARE ENIX, Ltd. have today announced the release of the Life is Strange: True Colors™ soundtrack composed and performed by award-winning indie pop group, Angus & Julia Stone. The album titled ‘Life is Strange’,’ features 12 new songs, led by the track Love Song.

The emotional and thrilling story of the latest instalment in the award-winning Life is Strange franchise, Life is Strange: True Colors inspired the Australian artists to make an album dedicated to the complexity of love between siblings, families and communities – themes that players will also experience in-game.

Click to listen on SpotifyClick to listen on Spotify

Players take on the role of Alex Chen, a young woman navigating early adulthood in Haven Springs, a mountain town where she connects with her long-lost brother and becomes a part of a tight-knit community – her brother having moved there in search for their long-lost father. Amidst this backdrop, Alex struggles to accept a ‘curse” she’s dealt with all her life: having the psychic power of Empathy, a supernatural ability that allows her to experience, absorb and influence the strong emotions of others – which she sees as blazing, coloured auras.

When her brother dies in a suspicious accident, Alex must at last embrace her volatile power to find the truth and uncover the secrets that keep the truth at bay. Alex Chen’s journey, power and future are all fully under the player’s control.

This super-natural mystery is brought to life using full performance capture and VO by rising talent Erika Mori as Alex Chen, incredible music from Angus & Julia Stone’s soundtrack, as well as original tracks from mxmtoon and Novo Amor and licensed tracks from Gabrielle Aplin, Radiohead, Phoebe Bridgers and more.

Players can pre-order Life is Strange: True Colors now. Full details on each version of the game can be found at lifeisstrange.com.

Life is Strange: True Colors is slated for release on PlayStation 5®, PlayStation 4®, Xbox One, Xbox Series X|S, PC Steam, and Google Stadia on September 10, 2021, and Nintendo Switch later this year.

Read more on the Life is Strange: blog: http://lifeisstrange-blog.tumblr.com/
Pre-order Life is Strange: True Colors: https://lifeisstrange.square-enix-games.com
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‘TIKAL: NIGHT OF THE BLOOD MOON’ VR Soundtrack Out Now

Swiss composer and sound designer Jakob Eisenbach (Patient Zero, Temple of the Diamond Skull), in partnership with TRUEVR Systems, a world-leading developer of location-based virtual reality (LBVR) game experiences, releases the original soundtrack to TIKAL: NIGHT OF THE BLOOD MOON on August 19th. Now available at VR locations in North America and Europe, TIKAL: NIGHT OF THE BLOOD MOON is a full-body VR arcade experience utilizing motion capture, physical props and 4D effects to teleport players into an ancient Mayan temple where you and your team are dispatched to stop the awakening of evil in the shadow of the blood moon. TRUEVR’s most sophisticated experience to date and setting a new benchmark for the LBVR industry, Eisenbach’s original musical score was recorded with a full symphony orchestra and choir in Budapest, Hungary. Watch behind-the-scenes with composer Jakob Eisenbach and the Budapest Art Orchestra at https://bit.ly/3rBS4rh and download or stream the soundtrack album at https://bit.ly/36ZG6y4.

“TIKAL is a one-of-a-kind virtual reality experience that takes place during a long prophecised event in an ancient temple of the tikal,” explains Eisenbach. “The focus and aesthetics demanded huge dimensions: especially in the vertical dimension, since this can only be achieved in a VR environment. Musically we needed to tell this story with an epic-sized orchestra, which I pushed to have recorded live and TRUEVR felt the same way. Inspirations for this epic journey were the symphonies of Anton Bruckner, the orchestration finesse of Franz Schrecker, the massive power of Carl Orff’s ‘Carmina Burana’ and a very important touch of simplicity to not overwhelm players while immersed in the game.”

As composer and sound designer for TRUEVR Systems, Eisenbach has also created soundtracks for other best-in-class location-based VR experiences such as Patient Zero, The Cube, Biohazard, and Temple of the Diamond Skull. For more information, visit https://www.jakobeisenbach.com.

“TIKAL was always planned to become our flagship experience from the very beginning,” commented TRUEVR Systems CEO and Producer, Philip Lacoste. “Therefore, it was clear to us that in addition to creating a stunning level of visual detail, the music needed to be beyond the highest standards that any location-based VR experience has done before. The score was crafted accordingly by our composer and sound designer Jakob Eisenbach. To bring real emotions to this one-of-a-kind experience, we knew the score had to be recorded live with a full symphony orchestra and choir. The results that Jakob achieved with the Budapest Art Orchestra not only brought the heart and soul into the game, but we truly believe this level of quality is unparalleled in the LBVR industry.”

To book tickets for TIKAL: NIGHT OF THE BLOOD MOON in North America, visit TRUEVR Systems centers and licensed partners Virtualis VR (Las Vegas) and Hyper Gate VR (Los Angeles). For additional information and locations in Europe, visit TrueVR Systems.

Bloober Team Details PS5 DualSense Features and Announces Vinyl Soundtrack for The Medium

Bloober Team today released a new video explaining in detail how the PlayStation®5 version of The Medium, the dual-reality horror game, increases immersion through PlayStation’s haptic DualSense controller.

The Medium is coming to the PlayStation 5 on September 3, 2021. Following a successful global launch on PC and Xbox Series X|S on January 28, 2021, Bloober Team is excited to bring The Medium to PS5 and take advantage of the console hardware as well as the DualSense controller, offering players the experience of exploring two worlds simultaneously.

“On PlayStation 5, we are taking full advantage of the console’s DualSense controller to immerse players even deeper into the mystery of the Niwa Hotel,” said Szymon Erdmański, producer at Bloober Team. “Our goal is to let you feel Marianne’s reactions to what is happening as she explores and interacts with the game world.”

The Medium is a third-person psychological horror game that features innovative dual-reality gameplay. Players assume the role of Marianne, a medium gifted with several psychic abilities. Follow along as she explores the real and spirit world both alternatively and simultaneously to uncover a dark mystery masked by disturbing secrets, sinister spirits, and devious puzzles only a medium can solve.

Players can head to the PlayStation Store to pre-order the game at the price of $49.99 with a 10% off discount for PS Plus members before launch. Players who pre-order the game will receive the digital Original Soundtrack (by Akira Yamaoka and Arkadiusz Reikowski) and “The Art of The Medium” (digital artbook).

Furthermore, Bloober Team and Black Screen Records are happy to announce that “The Medium Original Soundtrack” will be published on vinyl and CD, with a release expected in October. Pre-orders are available now for the price of 34€.

Bloober Team and global retail publishing partner Koch Media are thrilled to bring The Medium to retail stores worldwide. The game will be published and available in retail on September 3 for PC, Xbox Series X|S, and PS5.

For more information on The Medium, please visit www.themediumgame.com.

Assassin’s Creed Valhalla Celebrates Main Theme Release with Cinematic Trailer

Today, Ubisoft celebrated the release of Assassin’s Creed Valhalla’s main theme with a new version of its announcement cinematic trailer. Featuring a remix of the main theme, the trailer follows Eivor, a fierce Viking raider, as she battles her way through King Aelfred’s Saxon army.

Composed by Sarah Schachner and Jesper Kyd featuring Einar Selvik, the Assassin’s Creed Valhalla main theme will be the opening track to the “The Ravens Saga” EP, released digitally today by Lakeshore Records.

“The Ravens Saga” is the second seven-track EP taken from the official Assassin’s Creed Valhalla soundtrack. Featuring original compositions from Jesper Kyd, Sarah Schachner, and two original tracks by Einar Selvik, the EP is now available to stream on Spotify and purchase on iTunes.

The full “The Ravens Saga” EP tracklist includes:

  1. Assassin’s Creed Valhalla Main Theme (feat. Einar Selvik) – Sarah Schachner and Jesper Kyd
  2. Son of Fjord – Jesper Kyd
  3. Asgard – Hall of the Aesir (feat. Einar Selvik) – Sarah Schachner
  4. Hausbrjótr – Skullcrusher – Einar Selvik
  5. Odin’s Plunder – Sarah Schachner
  6. The Well of Wyrd – Jesper Kyd
  7. Vígahugr – Lust for Battle (Skaldic Version) – Einar Selvik

On composing the main theme, Sarah Schachner said that, “We wanted the atmosphere of the theme to instantly transport the listener to another time and place, filled with mystery and uncertainty. There are Norse instruments, but they are used in a more modern way. The theme represents Eivor’s journey as well as the Vikings’ hope for a better life as they move further south into the Anglo-Saxon regions.”

Jesper Kyd added, “We wanted to evoke Eivor’s journey, what drives them and the bond they have with their family. Eivor is searching for something and this longing to find it and resolve it is a key element reflected in the melody and mood.”

With development led by Ubisoft Montreal*, Assassin’s Creed Valhalla follows the epic saga of Eivor, a fierce Viking raider raised on tales of battle and glory. Offering a captivating Viking experience, the game brings players to a beautiful and mysterious open world set against the brutal backdrop of England’s Dark Ages. Players can take advantage of new features including raids, settlement customization, and an upgraded combat system in a quest to earn a place among the gods in Valhalla. Assassin’s Creed® Valhalla, will release worldwide on November 17, 2020 on Xbox One, PlayStation®4, Stadia, and for Windows PC exclusively on both the Epic Games Store and the Ubisoft Store. Assassin’s Creed Valhalla will release on Xbox Series X and PlayStation®5 upon the launch of the consoles.

AWARD-WINNING COMPOSER INON ZUR SCORES ‘OUTRIDERS’

SQUARE ENIX® today revealed EMMY Award winner and three-time BAFTA nominated composer Inon Zur is scoring the music for OUTRIDERS™, the highly anticipated upcoming RPG-Shooter from People Can Fly, the developers of Gears of War: Judgment and BULLETSTORM, and Square Enix External Studios, the minds behind SLEEPING DOGS® and JUST CAUSE®.

“As a composer it’s always extremely exciting to be involved in building new worlds and telling new stories, so I’m thrilled to reveal that I have composed the score for People Can Fly and Square Enix’s epic sci-fi action game ‘OUTRIDERS’. It was a lot of fun blending heavy orchestral soundscapes and futuristic musical sound design for this rollercoaster sci-fi adventure and I can’t wait to share the music with you,” said Inon Zur.

“We were really excited to have Inon on board to do the soundtrack for the game. He’s a legend in the industry and the team were big fans of his work already,” said Bartek Kmita, Creative Director of OUTRIDERS at People Can Fly. “He worked closely with us to develop a sound that fit with the story and world that we’re creating, and he composed truly dynamic and powerful tracks for us that added so much depth to the tone and feel of the game.”

OUTRIDERS is a massive experience, not just in terms of the amount of hours of gameplay it will offer, but in how far you travel in the course of the game’s dark sci-fi story. The campaign will take you on an epic journey across Enoch, a savage world where everything has mysteriously hyper-evolved to wipe Humanity from the face of the planet. From the mud and dirt of the desperate Human colony, to the wild and mysterious jungles and stark, unforgiving deserts, you will explore the far reaches of the frontiers, gain incredible powers, and make discoveries that change everything.

OUTRIDERS will release on PlayStation 5®, PlayStation 4®, Xbox Series X, the Xbox One family of devices, and PC in Holiday 2020.

Beyond Blue Game Soundtrack release announced

The Flaming LipsThe MaríasTOKiMONSTACass McCombsMaisey Rika, award-winning composer Mahuia Bridgman-Cooper, and newcomer Sophie Gibson, are among 14 artists featured on the original soundtrack to E-Line Media’s Beyond Blue, an exciting new science-driven, ocean adventure game inspired by the BBC’s critically-acclaimed, award-winning documentary series Blue Planet II.

Beyond Blue Original Soundtrack, which is executive produced by legendary music supervisor Karyn Rachtman and her son Otis Rachtman, will be released digitally on July 2 by Mind Your Music/Universal Music New Zealand (https://umusicnz.lnk.to/BeyondBlue). Mind Your Music/Vinyl Me, Please will release a limited-edition of the soundtrack on 180 gram Aqua Blue and Silver Galaxy vinyl, with pre-orders on July 5 at 10 am EDT. Vinyl Me, Please Club members can exclusively pre-order it 48 hours in advance beginning July 3 at 10 am EDT. at https://www.vinylmeplease.com/products/various-artists-beyond-blue-original-soundtrack.

TRACK LISTING 

* On download and physical album only

  1. Beyond Blue Original Theme (4:55) – Mahuia Bridgman-Cooper 
  2. Something In The Water (Mickey P Mix) (3:12) – Sophie Gibson & Amitė 
  3. Love That Never (3:35) – TOKiMONSTA 
  4. *All We Have Is Now (3:54) – The Flaming Lips 
  5. We Don’t Have Much Time (3:05) – LIPS
  6. On The Shore (3:55) – Slow Skies
  7. Renunciation (4:21) – Rachelle Eve 
  8. Brighter! (feat. Karen Black) (3:51) – Cass McCombs
  9. Tangaroa Whakamautai (4:10) – Maisey Rika
  10. Last Castaways (3:05) – doubleVee
  11. Suzie Noma (3:04) – Muthoni Drummer Queen
  12. Escaping by the Moment (3:40) – The Edisons
  13. Driftwood (4:57) – Vanderocker

With an eclectic mix of psychedelic indie-pop, electronic, alt rock, and world music by established artists and indie darlings, the soundtrack alsoincludes songs by Muthoni Drummer QueenLIPS, doubleVeeSlow SkiesRachelle EveThe EdisonsVanderockerSophie Gibson and Amitė. The Rachtmans curated the soundtrack to complement the unique narrative and environment of the game, where players are explorers experiencing the awesome wonder, mysteries, and creatures under the sea.

“Otis and I would constantly sit around trying to imagine what sounds, vibe, and lyrics would be on the world’s coolest underwater playlist compiled by scientists in a futuristic submarine. The soundtrack is truly international, reflecting the diversity of the characters and the discovery, awe, and impermanence of the oceans,” said Karyn Rachtman, the legendary executive soundtrack producer and music supervisor of several of the most critically acclaimed and best-selling soundtracks of all time, such as Pulp Fiction, Boogie Nights, Reality Bites, CluelessTheSpongebob SquarePants MovieMoulin Rouge!, Office Space, Laurel Canyon, and Reservoir Dogsamong many others.

“Besides complementing the visual splendor and action on screen, the music of Beyond Blue plays several roles, serving the story as well as the interactive and listening experience of the game. You can unlock access to certain songs at various levels and express yourself by your selections,” said Otis Rachtman.

With offices in both Los Angeles and Auckland, NZ, Karyn Rachtman is a fan of New Zealand music, and connected the dots to bring into the project several Kiwi artists, as well as award-winning New Zealand composer, arranger, and producer Mahuia Bridgman-Cooper. Bridgman-Cooper, who composed the Beyond Blue score and “Beyond Blue Original Theme,” previously worked with The Rachtmans on Netflix’s Moving Art series. His credits include director Lee Tamahori’s film Mahana, the hit indie film Housebound, the award-winning documentary Ken Dewey: This Is A Test, among many others. He also produced New Zealand singer/songwriter Maisey Rika’s 2012 hit single, “Tangaroa Whakamautai,” which is prominently featured in the Beyond Blue game, soundtrack, and promotional trailer.

“I fell in love with the beautiful ballad “Tangaroa Whakamautai” that Maisey Rika sang in Te Reo Māori, which is an indigenous language central to New Zealand’s culture, identity, and heritage. Like Mahuia Bridgman-Cooper’s score, the song is dreamy and fitting for Beyond Blue, with lyrics about TANGAROA, the mythical God of the ocean. The song has really resonated with the gamers, and we’re seeing a lot of great comments posted,” said Karyn Rachtman.

Other New Zealand artists include LIPS (“We Don’t Have Much Time”) and newcomer Sophie Gibson. Gibsona 20-year-old singer/songwriter discovered by Rachtman, co-wrote and recorded “Something In The Water (Mickey Petralia Mix)” with American artists Amitė (Jorgen Baertsch and Christopher Gerber). Two versions of the song were produced by Grammy award-winning American producer/mixer Mickey Petralia (Flight of the Conchords, Beck, Eels, Peaches). A full version of the song is used as the end title over the credits. A separate, stripped down version of “Something in the Water” is also heard in the game when two characters discuss a demo song by a fictitious character named “Sophie.”

The focus on incorporating music into the game in such a creative way stemmed from E-Line Media’s development process working with leading international ocean scientists. Michael Angst, E-Line Media Creative Director and CEO, said: “We learned from scientists how music was such a huge part of their expeditions, from listening on the ships to finding a playlist as they traveled to the bottom of the ocean in submarines. So we knew the music had to be special, interactive and an emotional experience for players.”

Since release Beyond Blue has received positive critical press from major gaming news outlets across the world. The game is already hugely popular with influencers who have streamed the game to a global audience of over 2 million viewers. Beyond Blue is currently available on PC, Xbox One, PS4, and Apple Arcade. To purchase the game, visit http://www.beyondbluegame.com/.