ANTIGRAVIATOR PC RELEASE DATE AND LAUNCH TRAILER REVEALED

Publisher Iceberg Interactive and developer Cybernetic Walrus announce that their multi-award winning anti-gravity racing game Antigraviator will release for PC on June 6 through Steam and major digital retailers, with the PlayStation® 4 and Xbox® One release following later in the year.

Antigraviator is a sleek new take on the anti-gravity racing genre. Use traps, power-ups and boosts to overtake your opponents and dominate the track in single player or multiplayer mode. In a unique twist, the player has unlimited speed at their disposal, the only limit being their skill and ability to avoid walls and obstacles. A launch trailer showing these features can be seen here:

“We’re extremely proud of Antigraviator and how the development has gone. We had the opportunity to showcase the game at several events such as GDC and PAX East, and the audience response was very positive” says Mike Coeck, CEO of Cybernetic Walrus. “We know that PC gamers have been looking forward to playing our game and its greatest asset: no speed limit. In addition, we’re working hard on the PS4 and Xbox One versions of the game and thank console gamers for their patience.”

Aspiring ‘grav’ racers can wishlist the game on Steam now. For the console release, players can stay up-to-date by subscribing to the newsletter through the official Antigraviator website.

KEY FEATURES

  • No speed limit!
  • Play the single player campaign to unlock new parts, ships and skins
  • Race your friends with local split-screen multiplayer for up to 4 players
  • Challenge anybody in online multiplayer mode with rankings and leaderboards
  • Use environmental traps to overtake your opponents
  • Power-ups and boosts allow you to become top of the leaderboard
  • Ship customization gives you an edge over the opposition
  • Four beautifully created sci-fi worlds, each with three  dynamic courses
  • Stunning realistic 3D graphics powered by Unity
  • Soundtrack featuring 12 intense tracks that will enhance your racing experience

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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