0RBITALIS OUT NOW ON STEAM EARLY ACCESS

Acclaimed indie developer Alan Zucconi and UK independent publisher Mastertronic are delighted to announce the launch of 0RBITALIS on Steam Early Access.

0RBITALIS is a simulation game born out of the Ludum Dare 28 gamejam. The theme ‘You Only Get One’ inspired Alan to blend his passion for physics with gaming, accentuated by his trademark aesthetic.

The mission: control the trajectory of a satellite in different celestial situations to have it successfully orbit the various objects in the given time limit. The objective: figure out which direction to push the satellite so that it won’t collide into any other objects while staying in orbit. Stay alert – you only get one chance to launch the satellite before you are left to the mercy of the gravitational pulls from other planets.

Test your staying power with probing missions and scan celestial bodies for the perfect launch time. Success is not just determined by how long you last in orbit – points are awarded by more complex orbits. With over 50 missions to explore and innovative in-game interaction, 0RBITALIS offers a unique experience blending simple but effective visual artistry with physics perfection. The music and audio by composer Doseone, known for the soundtrack of “Samurai Gunn”, adds a unique atmosphere to the game. Ambient music and static noise are fused at runtime to enhance the player’s perception of being in space.

Alan Zucconi said “When I developed 0RBITALIS, I didn’t expect it to get so much attention and interest from players. Finally being able to see it on Steam is a moment I don’t think I’ll forget.”

Andy Payne, CEO of Mastertronic, added “As soon as I met Alan I loved him and as soon as our team saw 0rbitalis they wanted to work on it. Over a cup of tea, with biscuits, we agreed to work together. I hope this is the beginning of a beautiful partnership.”

To get a first taste of gravity’s pull, play the demo now at: www.0rbitalis.com One click is all it takes. How long will you last?

Author: Mark Smith
I've been an avid gamer since I stumbled upon ZORK running in my local Radio Shack in 1980. Ten years later I was working for Sierra Online. Since then I've owned nearly every game system and most of the games to go with them. Not sure if 40+ years of gaming qualifies me to write reviews, but I do it anyway.

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